As you plunk down the first few dusty roads which are required to interconnect your humble mining town, next come the living quarters for the workers. The camera uses a traditional isometric view, with decent zoom and free rotation, but fairly limited tilt. Each map uses a square tile grid which dictates how buildings and roads can be placed. After seeing the story once, you can simply uncheck the box and not go through it again in the subsequent maps. The campaign offers five standalone destinations, which are basically slightly different looking desert style biomes. For dedicated fans of the series, the story in Build takes place at the same time as SteamWorld Dig 2, and features some familiar characters. However, other than brief cutscene at the start and end, and a few brief conversations via character portraits, there's not much of a narrative to follow, and characters don't actually appear during the gameplay. They have a robot with them, who says ancient technology buried under the earth has the materials they need to do so, and thus they establish a camp around a mine shaft and begin preparations. You follow a group of steam robots that is adventuring across a planet, and looking to leave it and return to the stars. SteamWorld Build has a brief and optional story to set the scene.
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